JON STOLL

90 PERCENT OF LIFE IS JUST SHOWING UP.

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MAYA 2023–2027 WINDOWS ONLY • v0.3.7

BEND UV SHELLS
WITH A CURVE
DIRECTLY IN MAYA

Draw a curve, bind a UV selection, and bend the shell by moving the curve. High-performance UV manipulation for complex production assets using a temporary curve rig for interactive control.

Built for Windows PC Maya 2023 • 2024 • 2025 • 2026 • 2027
BUY BEND UV'S GUMROAD LINK COMING SOON
WATCH DEMO
THE SAME WORKFLOW IN FIVE MAYA RELEASES Version-matched packages for Maya 2023, 2024, 2025, 2026, and 2027.

LESS PUSHING. MORE CONTROL.

STOP CORRECTING UV ROWS ONE MOVE AT A TIME.

Curved and tapered shells can turn into repeated grab, rotate, relax, and correction passes. Bend UV's gives the selection a temporary curve rig so you can shape the larger flow first, then return to Maya's normal UV tools.

FIVE-STEP WORKFLOW

FROM CURVE TO CLEAN UV FLOW

01

DRAW & EDIT THE CURVE

Draw directly in Maya’s UV Editor, then add, remove, or reposition the curve CV handles.

Drawing and editing a curve in the UV Editor
02

TUNE THE FALLOFF

Set the influence radius to control how far the curve reaches across the UVs.

Adjusting curve falloff radius
03

SELECT & BIND

Use Maya’s regular UV, face, or shell selection tools, then bind that exact selection to the curve.

Selecting UVs and binding them to the curve
04

BEND & SHAPE

Shape the shell with the curve. To finish with a straight edge, select the first and last curve CVs, then click Straighten Curve to turn the curve into a line.

05

APPLY CHANGES & UNFOLD

Click Release / Apply to keep the new UV shape, then use Maya’s Unfold tool to relax the shell while preserving its new direction.

CONTROL THE BEND

SHAPE THE SHELL. TUNE THE INFLUENCE.

01

CURVE POINTS

Add, remove, and reposition handles.

02

RADIUS

Hold B and drag to set influence.

03

STRENGTH

Blend the deformation amount.

04

CUSTOM FALLOFF

Shape how the bend fades across UVs.

PRODUCTION READY FEATURES

UDIM Support

Seamlessly work across multiple tiles without breaking continuity.

Exact Components

Select exact UVs or faces for localized bending control.

Dense Regions

Optimized processing for high-density production meshes.

Undo/Cancel

Safe workflows with full undo support and a dedicated Release/Apply system to preserve shell integrity.

WINDOWS PC COMPATIBILITY

BUILT FOR WINDOWS. READY FOR FIVE MAYA RELEASES.

Each Maya release gets its own Windows-native build while the workflow, interface, and production behavior stay consistent.

2023Supported
2024Supported
2025Supported
2026Supported
2027Supported

Windows only • Polygon meshes with an existing UV set • One active binding at a time

F.A.Q.

WHICH MAYA VERSIONS ARE SUPPORTED?

Bend UV's supports Autodesk Maya 2023, 2024, 2025, 2026, and 2027 on Windows. Use the package that matches your Maya release.

CAN I BIND MULTIPLE CURVES?

Currently, only one binding is active at a time to ensure optimal performance and stability.

DOES THIS AUTOMATICALLY UNWRAP?

No, Bend UV's is a transformation tool designed to reshape existing UV layouts, not an auto-unwrapper.

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UPGRADE YOUR UV WORKFLOW

COMING SOON ON GUMROAD

VERSION 0.3.7 • MAYA 2023–2027 • WINDOWS ONLY